Créer de nouveaux Texture2D, utilisez RenderTexture.ReadPixels de lire les pixels de RenderTexture dans le nouveau Texture2D. Enfin, Appelez Texture2D.Apply; pour appliquer les pixels modifiés. Texture2D toTexture2D RenderTexture rTex Texture2D tex = new Texture2D 512, 512, TextureFormat. RGB24, false; RenderTexture. active = rTex; tex. RenderTexture to Texture2D very slowly Hi, everybody! We develop an application on Unity3D which shall take the image from the screen and transfer it to Texture2D. The Texture2D.Apply method is expensive. The larger the texture dimensions, the longer the freeze. The larger the texture dimensions, the longer the freeze. You can't manipulate Unity objects, such as GameObject or Texture2D, in a separate thread. 2.You are creating a new Texture2D each time you call that function. Do that once in the Start function then re-use it. You can freely resize the Texture if RenderTexture width or height changes. 3.You are also creating new RenderTexture each time you call that function too. It's faster to use RenderTexture.GetTemporary to get temporary.
17/12/2014 · Get YouTube without the ads. Working. Skip trial 1 month free. Find out why Close. Unity3D Rendertexture Texture2D Seung-ho Choi. Loading. Unsubscribe from Seung-ho Choi. I need to save a RenderTexture object to a.png file that will then be used as a texture to wrap about a 3D object. My problem is right now I can't save a RenderTexture object using EncodeToPNG b. var tex: Texture2D = renderer.material.mainTexture; is what I use and it works for getting it in script, but I do have a warning in code that it is downcast from texture to texture2d. 12/03/2012 · I'm having trouble writing to the texture with both Graphics.drawTexture Texture2D.setPixels. The Brick texture on the left is being drawn with Graphics.drawTexture. But I cannot draw on the left hand side of the plane.
Can a Texture2D be created at runtime from a snapshot of a RenderTexture? 3 Answers Save and load data via Facebook SDK 0 Answers Pass a RenderTexture to a plugin with zero copies 2 Answers Using Texture2D.ReadPixels with a RenderTexture that has AntialiasingAsPostEffect 0 Answers. 29/01/2019 · Converting Texture to Texture2D. Discussion in 'Scripting' started by CorruptScanline, Jul 4, 2009.
Using Texture2D.GetPixels to take a screenshot and then show it on an Image - iOS problems. 1 Answer Using Sprite for Custom mouse Cursor using SetCursor 2 Answers how can I reset the PolygonCollider2D component while running the game? 0 Answers. I am using a separate camera other than the MainCamera that renders to a RenderTexture for the "fake" camera screen. Right now it's taking a picture of what the MainCamera sees, which I understand. What I'm trying to figure out is how to take/save a png from that RenderTexture when the player wants to. 15/03/2009 · You can make a rendertexture with the desired texture size, do Camera.Render to it, and then do texture.ReadPixels. Since ReadPixels will read from the active rendertexture as well as the screen. Depending on what you want to do exactly, you could make a shader that takes the rendertexture and does stuff with it, which would be faster.
You need to set up your RenderTexture size to 1280x720 and your RectTransform Width and Height to 1280x720 as well. Then you can scale your RectTransform to any size you need to. If a Texture2D will do, you can use Texture2D.SetPixel or SetPixels or their Color32 variants. With a RenderTexture, you'd need to render into it with a shader. Judging by your code above, you want to be doing this in script pixel-by-pixel better suited to the SetPixels methods, rather than the bulk rendering that the shading hardware likes to do with RenderTextures. You should initialize all elements of the D3D10_TEXTURE2D_DESC and D3D10_RENDER_TARGET_VIEW_DESC. Direct3D 10 uses structure and not classes there. Therefore there are no default values. For D3D10_TEXTURE2D_DESC you can use CD3D10_TEXTURE2D_DESC instead which is a class and have default values. C CSharp UnityEngine RenderTexture.Create - 30 examples found. These are the top rated real world C CSharp examples of UnityEngine.RenderTexture.Create extracted from open source projects. You can rate examples to help us improve the quality of examples.
RenderTexture Class. Extends Texture2D. Module: cc. Render textures are textures that can be rendered to. Index Properties. genMipmaps Boolean Sets whether generate mipmaps for the texture.
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